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Gold Makes Everything Shiny: There are unlockable golden versions of the parts for the cars.Eternal Engine: Thunder Deck, Dark Arsenal, and Turbine Loop, which are set aboard Eggman's massive airship, the Final Fortress.Big ends up being completely right about this, as Dodon Pa wasn't evil and had nothing to do with Eggman. This actually changes their way of thinking, and even Big is surprised that he made a good point.
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Dumbass Has a Point: While everyone works together to try and figure out what Dodon Pa's evil plans are, Big points out that Dodon Pa works with Wisps, and that Wisps only work with good people.Shadow is an affable and stoic rival to Sonic in the Japanese version, while in the American version he's more of a jerk (calling his friend Omega a "dumb robot" if he goes against him) with an ego regarding his abilities.Omega is snarkier in the American version, following his interpretation from the American comics and Chronicles.The Japanese version has Sonic acknowledge the events of 06, while the American version omits any reference to the infamous game. Silver in the Japanese version still acts like his confident self from 06, while in the American version he's less self-confident, a bit more naïve in not understanding trash-talk, and seemingly a nice kid.Generally, the American writing makes most characters a bit more snippy and sarcastic. Dub Personality Change: The writing of the game has the characters with different personalities between the Japanese writers and American writers."Slag" is a metal by-product however, in Britain it's also a slang term synonymous with "slut". Did Not Do the Bloody Research: Shadow has the line "Let's slag those robots!".This is because 06 had a Reset Button Ending, but Sonic still remembers what happened due to his Ripple Effect-Proof Memory. Silver doesn't know what he's talking about. In the Japanese version, Sonic comments on his previous encounter with Silver in Sonic the Hedgehog (2006).TSR: Anyone who gets in my way is my enemy, Blaze! One of Shadow's lines upon attacking Blaze is a reference to a similar line upon clearing Westopolis' neutral mission in Shadow the Hedgehog.Blaze has a noticeable fear of heights, as was previously revealed in Sonic Rush Adventure.Zavok's car resembles the dragon mech he uses during his boss fights in Sonic Lost World.Ads for Chao in Space 3D can be seen on some of the trackside banners in the Wisp Circuit.The "R" in the game's logo (and which appears on the button which triggers the Team Ultimate Boost in the intro and in Team Sonic Racing Overdrive) is stylized like the logo for Sonic R.Sonic's artwork ◊ uses the same pose as artwork for Sonic the Hedgehog CD.Clockworks Area: Clockwork Pyramid, which combines this trope with Build Like an Egyptian.Chuck Cunningham Syndrome: While Espio and Charmy are given a Hand Wave explaining why they arent participating along with Vector, Cream is not mentioned at all despite her prominence within Team Rose, instead being replaced by a team of Chao.You can customize any character's kart's parts, colors, horn sounds, and decals with a variety large enough to make your jaw drop. Character Customization: Or rather, wide open kart customization.Casino Park: Roulette Road, Bingo Party, and Pinball Highway all take place in the trope naming zone from Sonic Heroes, with the latter having elements of Pinball Zone as well.The Cyclone from Sonic Drift makes its return as Classic Sonic's car in Sonic Racing after a lengthy absence from the series.The Mother Wisp from the DS version of Sonic Colors makes an appearance in Mother's Canyon, one of the Planet Wisp tracks.Big the Cat returns after an 8-year absence.The Hero Chao and Dark Chao return after being absent outside of cameos since Sonic Heroes.This also marks the first appearance of the "modern" Egg Pawn design since Sonic Lost World. Black, Orange, Grey, Magenta, and Crimson Wisps make their first appearance since Sonic Lost World, and Pink Wisps make their first appearance since Sonic Generations.This is due to Sonic Team having more of a hand in the game's development.
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